Hands

Although hands are not really paraphernalia, they are used in a manner befitting the nomenclature. They form structures with which to perform specific techniques and some can be used like mudra.

•••

The Oyster

Joined fingers and thumbs—tip to tip, fingers fused together in an arching manner, as if encircling an orb.

Use this hand position with the fingers stationary and locked into position to perform Penters or Asters with both arms at the same time, using the Pelekan armature or Dolphin.

It can also be used as a mudra to still the mind. A clam like vice stopping the mind from its wanderings during meditation, while in the prefered sitting position. The pinky rests upon the centre of the 'O' of the Observer, while the thumbs touch the navel and evoke the Transcending to the First Self.

Each finger can be attributed to the Yoke of ORBIT, with each finger representing one of the parts of ORBIT. The pinky takes on the 'O', the ring finger represents the 'R' of release and relaxation, while the middle finger becomes the synchrony of trust and belief in the 'B' of the ORBIT. The index finger is the 'I' of integration, while the thumb represents the 'T' of Transcend.

See also the Oyster Blancmange below.

 

The Starfish

Fingers are joined palm to palm. The performance of the Penter with the Starfish is a good wrist exercise, especially the Dodekakirkos Penter. The wrists remain fairly stationary at a fixed point, while the hands twist around them to perform a Penter with 16cm circles. The fingers pressed together can independently bend back and forth in a wave like manner and from this action turn into the Oyster Blancmange.

In its stationary form this would be the classic hand position for praying ... wishing upon a Starfish!

The Clam

Like the Oyster but with interlocking fingers.  Used in large fast movements where hand integration is most important.

Thumbfirst and Thumbafter

Thumbfirst and Thumbafter are the 2 ways of performing the Tenthimble Penter, both having to be used due to the need for reversing the leading edge of the hand. The cross over from Thumbafter to Thumbfirst can be a sharp twisting of the forearm like the blocking technique called uchi uke in Karate.

Thumbup and Thumbdown

Thumbup and Thumbdown are the 2 Whyzed positions for holding the hand. The Zedex positions are Palm up and Palm down. All pretty self-explanatory.

Handup and Handown

Handup - Bent wrist, fingers upwards (shotei)

Handown - Bent wrist, fingers down (keiko)

The hand bent 90º at the wrist, usually with fingers extended. Handup is equivalent to the Karate Shotei, while the Handown is equivalent to Kokei. Handup is mostly used in a downward motion at maximum arm extension during a Whyzed Kirkos or with Thumbafter in an Exwhy Kirkos. Handown is mostly used in an upward motion in a Whyzed Kirkos, and also with Thumbafter in an Exwhy Kirkos.

If there is no bend it is called Flatwrist.

~

Coiling the Asterial Visage

The moving of the hands — palms facing each other — around the surface of an imaginary sphere using the path of the Aster.

Also used in the Palmaster Dance which uses the performance of the "Coiling the Asterial Visage" while moving forward and backward. At key points during the movement there is a turning with the movement , mostly to avoid the difficult reversing of the palm that happens twice during one full Aster Gyre. The turning of the body moves the pelvis which moves the legs and feet. The feeling between them creates the dance and there should be a few versions. They will reveal themselves. It can be a bit like Aster wrestling and indeed can have numerous martial interpretations.

~

Butterfly Fingers

Oyster Blancmange

Joined fingers—tip to tip, fingers fused.

The Oyster Blancmange has the little fingers describe a Penter, circle or Aster, and the rest follow, with index fingers being one circle behind and the 2nd and 3rd fingers filling in-between. The blancmange attribute refers to the behaviour and sensation of the action, as the conjoined hands seem to wobble like a blancmange during the performance.

The Oyster Blancmange using Exwhykirkos fingers, uses Whyzedkirkos thumbs.

The Zedexwhyzed Oyster Blancmange should have a specific spell associated with it.

Can also be performed with non-specific pattern, in an arbitrary way to just experience the feeling of it.

Tenfinger Dykirkos

Finger Dykirkoi performed Exwhy in the palm down position, each finger moving alternately in a reversed direction, with all 5 fingers rotating simultaneously. Use 3rd and 4th fingers to provide a pace for the other fingers while alternatating. Both hands do it simultaneously, Butterfly style.

Because my mind can only concentrate on 2 or 3 fingers simultaneously, I still don't know whether I can actually perform it or not. It is almost impossible and yet seemingly isn't.

It has been called the Laughter Rollercoster! So called because it makes me laugh in a rather strange way! 

Playing the Aetherial Harp

The alternate figure of eight rotation as done in the Laughter Rollercoaster, but simultaneously with all fingers using a Zedex axis in the Thumbup position. Penters, Dykirkoi or Kirkoi or Asters can be the template for the finger path.

Kneading the aether. Squingy hands due to the undulating waves that the fingers make.

Playing the Aetherial Piano

Playing the Aetherial Piano is done with the fingers using Whyzed in a palm down position, in contrast to the Zedex and Thumbup of the Aetherial Harp. The fingers show a superficial resemblance to playing these instruments. The only difference is in the angle/plane of the hands.

The feeling is of the fingers being like the air itself, very soft and relaxed, a very nice feeling that is conducive to spreading the relaxation throughout the body to be in the state of the holy spirit.

~

Ghost Thimbles

An illuminated fingertip in the dark can produce a residual image that follows behind the movement. It is fuzzy and ghost like, and can be danced with to produce the effect of interaction, taking advantage of the particular period of delay, to produce circles where the chasing ghost is half a circle or one circle behind. The faster the performance, the further back the following ghost will be; the slower, the closer it follows.

In the above animation a Penterial Echo is seen though with only one hand producing the movement, which would normally take two.

~

The Entelechic Tremor

The Penter Gyre and Aster Gyre can be accompanied with an 8Hz shake, which is a fast Kirkos forming along the path of the Penter or Aster, rotating in the plane most suited for its position. This produces a fluttering during the performance which may have strengthening effects on the body and of the movement.

This 8Hz is the Gaia frequency of the Schumann Resonances, the alpha/theta brainwave boundary that is associated with dreaming and divine contact. Dogs and cats scratch themselves at this frequency—it is a natural mammalian frequency for subconscious automatic physical repeated movement. I do not know, but I would think that the Quakers shake at this frequency too.

It produces a blur to any of the Kirkosial movements due to the speed of the action, a shimmering effect that might lead to hitherto unknown and undiscovered applications.

~


Pentegraph symbol